Max Scripts – Vray Quick Mask & Vray Reset Material Editor

Recently I’ve been playing with max scripting! Granted, scripting or coding isn’t my strongest skill, but I think I have managed to make 2 scripts which I personally find useful in my production.

The first script is the Vray Object Mask script. This script is designed so that you can quickly create masks for compositing. I know there are a lot of scripts out there at the moment, by this script will work with virutually any Vray scene.

The second script is very basic, but very useful. It resets the material editor to blank vray materials, and renames them in a way so as to remind the user to name the materials! This script is also useful if you have a file with a material editor with a corrupt / glitchy material, because the script will reset the material editor without it being open.

Anyway, these scripts can be found on my website here.

I would love you hear any comments or sugestions!

Deano!

Posted in: 3D, Resources, Scripts by Deano No Comments

Lighting Competition Entry

It’s not very often that I get time to enter competitions, but I managed to squeeze in an entry to the CGtalk lighting challenge. It actually makes a refreshing change to produce an image with out any client input, and being able to go down any route I choose.

Anyway, here is my entry -

I guess I knew the direction I wanted to take this image from the start, which made me more focused.  The initial modelling was provided by Dan Konieczka, and can be found here if anyone else wants to use them for their own practice.

I recommend using these competitions for improving your own skill set, they are fantastic, and the CG talk forum will give you feedback if you require some. Also, having a deadline is a great kick up the backside, which we all need from time to time! 

Deano!

Posted in: 3D by Deano No Comments

Quick Tip 001 – Vray Dirt

Vray dirt has proven to be incredibly useful for quickly creating ambient occlusion passes, but it is very rarely used in anything else.

In The Thitd & the Seventh, Alex Roman uses vray dirt to give extra depth to the materials. Its pretty straight forward to setup and use, so I thought I may as well show everyone my interpritation of this technique…..

1. Here I have a basic test scene, default vray render, no GI, standard grey vray material, simply geometry, nothing special -

2. Here I have applied a concrete map to the diffuse slot in my vray material. As you can see, it looks flat and uninteresting as you’d probably expect!

3. Now instead of using the concrete map in my diffuse slot, I have used a VrayDirt shader. All the parameters have been left to default, appart from the radius (you will need to adjust this depending on the size of your objects / scene). Try to make your radius not too large or too small, as it will not be as noticable.

4. At the moment the VrayDirt shader is only giving us dark (occluded) areas where two planes meet on inside edges, and not on the outside edges. The effect I want is to give the outside edges some dirt too. This is pretty easy to achieve. Change the diffuse channel to a VrayCompTex, and ”Keep old map as sub-map”. Copy the VrayDirt to the Source B slot, and change the opperator to Minimum (Min(A, B)).

5. Open the copied VrayDirt (Slot B) and tick “invert normal”. Click render and you will see the dirt is now on the outside edges and inside edges.

6. In Slot A, click the “None” button to apply a bitmap to the occluded colour, and select the conctrete map. Copy the concrete map to the unoccluded slot. This will override the black and white colours futher up in the parameters.

7. In the occluded colour slot, we need to edit the bitmap for the occluded areas (otherwise the occluded areas would look exactly the same as the unoccluded areas, which isn’t what I want). The easiest way to do this is to goto the Output for the occluded bitmap, Enable Colour Map, and grab the top right handle and drag it down to make the bitmap a lot darker. You could make several concrete maps and use them instead if you wanted, but it would be more time consuming, and sometimes unnecessary.

You need to now copy the VrayDirt from Slot A to slot B of the VrayCompTex, and invert the normal again (step 5), you could copy the settings from one dirt shader to the other, but this way is quicker and easier!

Hit render and you should see a more interesting diffuse material.

I hope all that made sense! If not, please ask and I’ll answer any questions!! Also let me know if you found it useful or not!

Deano.

Posted in: 3D, Tips by Deano No Comments

Avatar – my quick review!

Well I finally got around to watching the much hyped Avatar, and I’m happy to say I wasn’t disappointed!

The characters and the storyline shine through as  much as the amazing CGI graphics, which lets face it, are bloody amazing! I particularly found the dusk shots with the illuminating alien plant life mind blowing! The tiny details almost make you forget you are watching a 3D film!

Although the film is truly brilliant, there are certain small things that I wasn’t truly satisfied with. Firstly I saw the film in 3D, and although the effects, and the depth, were good, I found the 3D illusion sometimes distracting, and I felt like I missed some of the finer details of the graphics. Also, I felt the film was slightly too long, and I’m guessing that quite a few others in the cinema felt the same, due to the unusual sound of chattering during some of the duller parts of the film. Some parts of the film felt stretched out, and were purely there to show off the CG environment. I felt some shots were purely there as they looked nice, cost a lot, and therefore had to find a place in the film. I grew rather bored of the panning shot, and if some of these shots had been culled, then the film might have slipped below the 2 hour mark.

I also found it hard to connect with the characters, I have heard of people crying at certain points in the film, but at no point did I even become close tears. Maybe it was because they were CG, maybe it was something else, I’m not too sure exactly.

After this critism though, I must say I enjoyed the film. The graphics were amazing and very inspiring, the story was well written, and the twist with the wild animals at the end was totally unexpected (you’ll know what I mean if you’ve seen the film)!

All in all, a pretty amazing film, one of the best films of the last 12 months! I think if I were to to give a rating it would be around 94%, not quite 100%, but hey, this technology and way of making films  is still kind of new, and I’m sure there will be even better films to come in the next few years! Avatar 2 anyone?

Deano

Posted in: 3D by Deano No Comments

Two inspiring animations!

Quite often in the world of 3D, there are moments when you go “yea, that’s bloody good work”, you only have to flick through cgsociety.org or evermotion.org to see numerous examples.

But how often do you spend several minutes staring at your screen, mezmirised, thinking “Wow, that’s bloody amazing!!”? Well not too often in my experience. So when something comes along that makes you sit up and stare, it’s definately worth a second, third and fourth look!

Anyway, enough of my ramblings, here are the animations…..

The Third & The Seventh

Steel Life

It also worth looking at “The making of” videos for some useful tips and tricks!

Enjoy! (I know I did).

Dean.

Posted in: 3D, Inspiration, Video by Deano No Comments

Welcome 2010!

Hello 2010, and welcome to my blog!

I’ve wanted to have a blog, and as it’s the new year, and well, a new decade, now seems the ideal time to start! So I guess you could call this blog my new years resolution!!

I hope to update when ever I can, with anything I think would be useful to as many people as possible!

Keep an eye out for links, ideas, rants, my latest work, and maybe some other random stuff!

Take care, Deano!

Posted in: Misc by Deano No Comments